So, you’ve started developing your game, and you’ve got your basic gameplay done. It’s time to start playtesting*. The question occurs to you: how many people should be playtesting my game?
*If you’ve got something you can playtest with, you should be playtesting. As soon as possible. As I’ll explain in a bit, it’s really important to plan your playtesting (and we’ll be exploring this more in the coming weeks), but you really want to get to it pronto.
Jakob Nielsen, usability king, says that you only need 5 users to test each iteration of a design, and in many ways, this philosophy applies directly to playtesting. Yet this only truly applies to early phases of playtesting: in the latter stages, we’ll be taking a different approach.
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